Attributes of the creatures and Damage vs. Armor calculations. When adding an armor, you will see the
average damage and decay by default, based on a 50% to 100% damage interval with a random distriburion. You can change this to
Max damage,
Min damage and
Critical hit in the dropdown menu. Armor decay is explained on the
Armor Decay page.
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Latest update: 05-12-2024 02:05:53 (Local Time),
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Empty fields mean
either not applicable or unknown value. Descriptions may be found when you hover
the mouse over the column headers or cells.